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Tater the Coding Potato

Tater uses a tan potato outline, a centered green face, tiny side nubs, and a soft oval shadow to make a deliberately simple desktop companion. The atlas keeps that round silhouette stable and communicates state through a small arm, overhead motion marks, eye changes, and status symbols.

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Tater live preview

Switch animation rows, tune scale, and test floating behavior before installing this Codex pet locally.

Floating mode uses viewport bounds.

What makes Tater distinct?

Use these visible package traits to decide whether this pet fits your desktop before you install it.

A compact potato silhouette

The tan outer shape and green circular face stay centered in nearly every frame. Small side nubs and the dark shadow keep Tater readable without adding clothing, tools, or a busy background.

Expression carries the state

Most animation rows preserve the same body outline, so the black eyes, curved mouth, red failure marks, and green status symbols do the visible work instead of large pose changes.

Designed for a quiet footprint

Tater occupies a compact portion of each sprite cell and leaves generous transparent space around the body, which suits a small companion that should not dominate the desktop.

How Tater's states read

These observations come from the original package spritesheet, not a generic species description.

Movement is a gentle bob

The directional rows use small shifts in body height, face position, and shadow width rather than turning Tater into a side profile. Motion stays subtle while the round identity remains unchanged.

Wave and jump add external cues

The wave extends one green arm beyond the potato edge. Jump frames add a curved green arc above the head, making the vertical action easier to distinguish from the quieter movement rows.

Failure, waiting, and review separate cleanly

Failure replaces the eyes with red crosses, waiting adds a three-dot green thought cue, and review introduces a white status panel above the head. Each state changes a different focal area without redrawing the body.

Related Codex pets

Review Bot

Compare another compact companion that uses the same small-state vocabulary around a dark terminal-shaped body.

Pixelcorn

Compare a more detailed coding-themed pet with a side-running silhouette, rainbow palette, and terminal badge.

Package visuals reviewed from the original spritesheet on .

See every Codex pet state at once.

Use the grid to check whether the shared 8 by 9 atlas has complete idle, movement, waiting, failed, and review animation rows.

Idle
Run right
Run left
Waving
Jumping
Failed
Waiting
Running
Review

Ask AI to add this pet.

Not sure how to use this pet in Codex? Copy this AI prompt and ask your assistant to add and enable this existing pet for you.

It installs and enables this pet only. It will not generate a new pet.

Install Tater

Download the zip package, or copy a community CLI or curl command that installs this Codex pet into $HOME/.codex/pets/tater. Then enable it with /pet or Settings -> Appearance -> Pets.

Download package
npx @eyichan/codexpets add tater

Manifest

Save this file as pet.json inside the local package folder for this Codex pet.

{
  "id": "tater",
  "displayName": "Tater",
  "description": "A tiny coding potato mascot with warm idle, waving, waiting, and review animations.",
  "spritesheetPath": "spritesheet.webp"
}

Spritesheet contract

1536 x 1872 px8 columns x 9 rows192 x 208 px cells72 frames

Use the preview controls above to check idle, movement, waiting, failed, and review rows before installing.

Local install snippet
# After downloading tater-codex-pet.zip
mkdir -p "$HOME/.codex/pets/tater"
unzip -o "./tater-codex-pet.zip" -d "$HOME/.codex/pets/tater"

# In Codex
/pet

# Or manually
Settings -> Appearance -> Pets -> choose tater

Download the package zip first, then run this command from the folder that contains the zip file. After installation, use /pet or open Settings, choose Appearance, then Pets. Use Refresh custom pets if the package does not appear immediately.

How to use Tater

  1. 01

    Review every state

    Scan the 9-state preview grid to confirm the spritesheet covers idle, movement, waving, failed, waiting, and review states.

  2. 02

    Download the package files

    Download the package zip, or save spritesheet.webp and pet.json into a folder named after this pet id.

  3. 03

    Install locally

    Copy both files into ~/.codex/pets/<pet-id>/ so Codex can discover the custom pet package.

  4. 04

    Open it in Codex

    Use /pet inside Codex, or open Settings -> Appearance -> Pets and choose this installed pet. Refresh custom pets if it is not listed yet.