Elvis

Elvis is a small human-shaped character with a black pompadour, white jumpsuit, gold-colored belt and tiny colored suit accents. The hair and clothing make a different silhouette from the animal companions. Wide arm and leg gestures carry the action; the smallest face and costume details need a larger preview.

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Elvis live preview

Switch animation rows, tune scale, and test floating behavior before installing this Codex pet locally.

Floating mode uses viewport bounds.

What makes Elvis distinct?

Use these visible package traits to decide whether this pet fits your desktop before you install it.

Hair anchors a narrow upright silhouette

The large swept hairstyle stays visible when the belt studs and colored suit marks become small specks. The character is taller and narrower than Chikny's round body. Choose it for a recognizable outfit and pose rather than a soft animal outline.

Running turns the outfit with the stride

The directional rows face opposite ways, with bent arms, extended legs and the high collar still visible. Running uses a separate lively stepping pose. There is no need to read a tiny status symbol to recognize those movement states.

White suit and dark hair trade places in contrast

On a dark surface the jumpsuit stands out while the black hair edge becomes quieter. A pale surface emphasizes the hair but reduces separation around the white sleeves and legs; their outline still helps. Check both at the size you plan to use.

How Elvis's states read

These observations come from the original package spritesheet, not a generic species description.

An overhead greeting and a tucked-leg jump

Wave raises a hand above the shoulder and then above the head. Jump drops into a crouch before lifting both arms and folding the legs underneath the body. These gestures are more conspicuous than the small idle smile and blink.

Failure lowers the head and shoulders

The expression becomes sad, small blue tear pixels appear and the body folds into a crouched pose. It rises again before the sequence ends. The lowered head and bent knees are easier to see than the tears themselves.

Waiting keeps the hands near the belt

Waiting mainly shifts weight and changes the eyes while keeping the familiar standing outfit. Review adds a hand near the chin, a head tilt and a more concentrated brow. Neither uses a separate document or tool, making those states less immediate than the wave or run.

Related Codex pets

Noir Webling

Compare another dressed upright figure with a dark fedora and coat instead of a bright jumpsuit.

Chikny

Compare a simpler round silhouette whose broad yellow wings remain easy to follow when small.

Package visuals reviewed from the original spritesheet on . Reviewed by Codex Pets Team. How we review pets. These are visual observations, not an installation test or an artwork license.

See every Codex pet state at once.

Use the grid to check the nine standard action rows: idle, movement, waiting, failed, and review.

Idle
Run right
Run left
Waving
Jumping
Failed
Waiting
Running
Review

Ask AI to add this pet.

Not sure how to use this pet in Codex? Copy this AI prompt and ask your assistant to add and enable this existing pet for you.

It installs and enables this pet only. It will not generate a new pet.

Install Elvis

Download the zip package, or copy a community CLI or curl command that installs this Codex pet into $HOME/.codex/pets/elvis. Then enable it with /pet or Settings -> Appearance -> Pets.

Download package
npx @eyichan/codexpets add elvis

Manifest

Save this file as pet.json inside the local package folder for this Codex pet.

{
  "id": "elvis",
  "displayName": "Elvis",
  "description": "A tiny Elvis-inspired digital pet with a pompadour, white jumpsuit, and stage-ready charm.",
  "spritesheetPath": "spritesheet.webp"
}

Package files

Package ZIP
Download ZIP
Spritesheet URL
/pets/elvis/spritesheet.webp
Manifest URL
/pets/elvis/pet.json
Author
Seymour. Attribution identifies the catalog contributor; it does not grant a license to third-party characters or artwork. Report a rights or attribution concern.
Package source
No original source link is recorded for this package.
Reuse permission
A download or author credit does not establish a license. Check the original source's terms for your intended use; if they are unclear, ask the creator before reusing the artwork. How to check source and permission.

Spritesheet contract

1536 x 1872 px8 columns x 9 rows192 x 208 px cells72 frames

Use the preview controls above to check idle, movement, waiting, failed, and review rows before installing.

Local install snippet
# After downloading elvis-codex-pet.zip
mkdir -p "$HOME/.codex/pets/elvis"
unzip -o "./elvis-codex-pet.zip" -d "$HOME/.codex/pets/elvis"

# In Codex
/pet

# Or manually
Settings -> Appearance -> Pets -> choose elvis

Download the package zip first, then run this command from the folder that contains the zip file. After installation, use /pet or open Settings, choose Appearance, then Pets. Use Refresh custom pets if the package does not appear immediately.

How to use Elvis

  1. 01

    Review every state

    Scan the 9-state preview grid to confirm the spritesheet covers idle, movement, waving, failed, waiting, and review states.

  2. 02

    Download the package files

    Download the package zip, or save spritesheet.webp and pet.json into a folder named after this pet id.

  3. 03

    Install locally

    Copy both files into ~/.codex/pets/<pet-id>/ so Codex can discover the custom pet package.

  4. 04

    Open it in Codex

    Use /pet inside Codex, or open Settings -> Appearance -> Pets and choose this installed pet. Refresh custom pets if it is not listed yet.

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